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Turn Alice in Wonderland into a game

June 10, 2015
Alice in Wonderland statue (Guildford) (c) Flickr/ggstopflat

Alice in Wonderland statue (Guildford) (c) Flickr/ggstopflat

In 1865, Lewis Carroll’s classic children’s book Alice in Wonderland was published, and 2015 is its 150th anniversary. This tale of a girl who is led on a strange journey down a rabbit hole and into a surreal world filled with fantastical creatures has inspired many versions and interpretations of the original story, including new illustrations, graphic novels, films and games.

With the queen constantly dispensing her own brand of justice (or is that in-justice?) to cries of “Off with his/her head!” and also the final court-room scene, it also feeds in to this month’s #legalread theme.

To tie in with the 150th anniversary of Alice in Wonderland, I thought it would be fun to set up an online computer game jam based around the book and its characters, which can be found here. The game jam runs from 27th June until 3rd July 2015. The game jam is open to anyone at all who wants to create a game around the Alice in Wonderland theme, and the game can be created using any software at all. The rules and details of how to enter can be found here.

We have mentioned previously on this blog that games can provide us with new opportunities for readers exploring new ways of thinking about their reading and the sharing of stories, both via interactive fiction and also through the use of classic books as themes for games.

Maybe, as someone with a love of storytelling, but with no programming or game-making experience you would like to get involved, but don’t know how to. There are free applications available that will allow you to make games even without any programming or coding skills. For example:

Like many other game jams there aren’t any prizes for entering or winning, but hopefully the theme will inspire game makers to take the original Alice in Wonderland story and characters and turn them into something new, engaging, interactive, original and fun.

Gary Green (Surrey Libraries)

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